Theme

The year mankind left Earth: 2092 Current IC Time: +300 years.

New Worlds MUSH

BLUF: The theme sort of feels like a mix of Firefly and Aliens (without the killer aliens).

A dystopian future where ‘The Corporation’ (name to come as theme develops) has its hands in every aspect of life within the ‘civilized’ worlds. ‘Old Earth’ was left behind generations ago as the search for resources and materials inspired the technological means to explore the galaxy. As humanity reached out to the stars, ‘The Corporation’ tightened its grip around their throats, offering peace and order for the small price of freedom and privacy.

Players may opt to join any existing faction, or (initially at least) create their own organization that fits within the universe. Whether they want to be members of ‘the corporation’ filling bureaucratic roles and pressing their thumbs down upon the populace of the civilized worlds, or if they want to be smugglers in the merchant guild selling items on the black market for profit, or anything in between.

The core concepts of “New Worlds” will be gritty sci-fi based political intrigue, corporate espionage, merchant activity (trading, mining, smuggling, privateering), and basically building organizations that will carve their own path in the universe. It should be VERY “open world”, allowing player orgs to make their mark on the game in whatever way they see fit.

Players (and their respective houses or organizations) will acquire wealth and power through the accumulation of resources and renown. A highly developed economy will have to be developed to support this, including the ability to generate recurring income via such things as mining (purchase the rights to an asteroid, or an entire planet, or simply mine “unclaimed” objects in space), trading commodities, and selling services (shuttling goods from planet to planet, conducting black-market transactions, etc.). Renown will be a political aspect, gaining favor with one organization while potentially losing favor with another. This reputation system will affect things like prices of goods and even services offered. A house or organization that owns a fleet of interstellar ships, for example, could corner the market on delivery of goods or medical supplies to distant planets, while those focusing on mining asteroids will make their fortunes in selling or refining ore into usable items. Selling corporate secrets could net a fortune, or land you in a body bag.

Don’t have an interest in playing in the galactic economy? Play a marine in the security forces, or an officer on a corporate ‘compliance’ vessel. Don’t want to do that either? Be a barber, or perhaps a cook. The opportunities are limitless.

Traveling among the stars is accomplished with a ‘Jump Drive’, a device that folds space and time allowing for instantaneous travel. Use of the jump drive requires precise calculations and astrogration, ala BSG. While in theory a ship could jump to any coordinates, safety protocols limit each jump to within a specified distance. Plotting a jump to a ‘known location’ is much easier, as navcomputers have detailed astrometric data for these locations. Exploring the unknown is much more dangerous, requiring complex calculations and (perhaps) the use of a small scout vessel to ensure that a ship doesn’t jump into the middle of a star or asteroid or some such.

LOG THEME IDEA SPITBALLING: [Newbie] Issani says, "I think it looks good so far. I have a couple ideas. One: A way for the Corporation to control or at least keep tabs of people or at least those working for them. It could either be some sort of tracking device to keep tabs on people or a drug they sell either in a disguised manner or a more open manner that makes people dependant on it to survive. Also you might consider having a secret rebel faction trying to overthrow the Corporation that could lead to interesting roleplay in my opinion." [Newbie] Stephen says, "Nice! Yeah, I had thought of the whole digital ID thing, were everything you do is logged and scanned etc etc ... kinda WatchDogs style. And I definitely like the rebel faction idea." [Newbie] Stephen says, "I sort of envision them being the overbearing bully "Empire" sort .... maybe. I'm still really brainstorming lol. But /please/ keep ideas coming. That is extremely helpful." [Newbie] Issani nods and thinks. The Corporation could also have extreme control over common needed items like food and water. Basicly they could determine who got first acess to the best stuff be it food water or even medical care. Of course this could lead to a bunch of smuggling oppurtunites and encourage 'unathorized' medical treatments in the poorer areas. [Newbie] Issani says, "I see the Corporation as being very greedy and selfish. They may have orginally started out to help people or simply to make money but over time they likley would have gotten used to being in control and took steps to stay in power. Also what sort of government did you have in mind? Maybe the Corporation could 'sponser' a leader for the poeple while keeping thier own leaders a secret from the public?" [Newbie] Issani says, "That way no one really knows who runs the show and it could be some kind of dangerous mystery to be solved as part of RP or a plot of some kind?"

Builder’s Guide There are links to start rooms for each primary space object at #58

Feel:

Within the core worlds, the feel should be very technologically advanced, very “life is easy for folks with money”. There should be lavish areas, no crime / pollution / etc. In the lower income areas of these planets, however, crime and pollution may exist. The poor are not generally tolerated on the main planets, looked at by the wealthy as failures, or lacking drive. There’s no reason for them to be poor, everything is available, etc…

The corporation (I promise, I’ll name this soon enough…) has its hands in everything, so picture a whole lot of advertising along the lines of “Remember, The Corporation is your friend!” and “Your air is breathable, thanks to The Corporation’s air purification system. Thank a Corporate Worker today!” kind of stuff.

Each planet should have its own style, its own life. The further the planet is from the core, the less influence the corporation has. People on the core worlds don’t understand how people on the rim live without the lavish provisions of the corporation, and people on the rim worlds don’t understand how people in the core can live without their freedom / choice.

Planets where resources are farmed (food / ore / etc) have a strong corporate presence at the manufacturing sites and logistical points. Rebel activity warrants higher security in these areas. At the point the game starts off, rebel activity hasn’t been greatly coordinated yet. They’re still waiting for a leader to unite them.

Types of areas on rich planets:

Corporation building Large tower, or sprawling complex. Most likely an underground facility accessible from the main building. Lobby / reception area Upper level offices for important folks Security Area Holding area Hospital Your standard futuristic hospital Residential area Park Spaceport Shopping Square

Types of areas on the mined out planetoid/asteroid

Smugglers Den A hidden area in/underneath a popular club or gathering place? A main room where general meetings can be held A storage room for smuggled goods Backrooms for private meetings

Club and Gambling Hall Auction House Poor Residential Area Rich District (Where the wealthy smugglers live) Spaceport Shipyard Market

Types of areas on the frontier planet Small Spaceport Large amount of unsettled area Small residential community Town market Housing Small Understaffed and under equipped clinic Bar or a similar place to gather Law Offices A few homes on the outskirts of the community.

Planets: Main planet, ‘New Earth’? Something unique perhaps. - Corporate HQ	- Tech saturated - Rebel presence low - Smuggling HARD - Populace loyal to corporate ideation - Orbital space station - Shipyard

Mined out planetoid / asteroid - Smugglers den - Abandoned mining facility - Small station on the surface of the planetoid/asteroid that has a basic landing bay for small craft, large storage area for goods, etc. - No atmosphere obviously, just the station. Perfect place for smuggling operations

Frontier planet, Some sort of ‘Texasy’ name? - Low tech - Corporate ideation is isn’t popular - Always in need of medical supplies, modern medicine isn’t available -

Rural Planets, Possibly more than one or just one. -Low to moderate amounts of tech -Corporation views vary -Used mostly for farming food and resources for the main worlds -Population would be fairly sparse but smugglers might also have a presence in order to get ahold of goods.

A desert planet? Used for mining and a hideout for criminals -Low Corporation influence -Mines where criminals are sent to work as punishment?

Resort Planet?, A possible retreat for the wealthy on the main worlds. -Strong Corporation presence -Used as a vacation spot for the wealthy -Travel would be restricted both in and out

STAR SYSTEM: OMEGA CENTARI (Tentative)

INNER SPACE (CORPORATE CONTROLLED)

HOMEWORLD: EDEN (Tentative) Points of Interest: Corporation Headquarters Residence of CEO or Board of Directors for Corporation

Moons: LUPUS (Tentaive) Travel Hub for Eden (All ships must pass through Lupus enroute) Military HQ

HOMEWORLD: STEPPE (Tentative) Points of Interest: Corporation Branch Farming Operations HQ

Moons: LOCKE (Tentative) Points of Interest: Travel Hub for Steppe Military Branch

HOMEWORLD: GHOBI (Tentative) Points of Interest: Corporation Branch Mining Operations HQ

Moons: AC (Tentative) Points of Interest: Travel Hub for Ghobi DC (Tentative) Points of Interest: Military Branch

UNNAMED ASTEROID BELT Points of Interest: Marks the end of Corporation Space

Paystations: ALEPH (Tentative) YOD (Tentative) SADHE (Tentative) Points of Interest: Refueling

DWARF PLANET: XERXES (Tentative) Points of Interest: Smallest outer belt settlement Crime Branch

OUTER SPACE (UNCONTROLLED)

GAS GIANT: SIGMA BETA (Tentative)

Moons:

GAS GIANT: SIGMA ALPHA (Tentative)

Moons: DUSK (Tentative) Points of Interest: Largest outer belt settlement Crime Branch

NOCTEM (Tentative) Points of Interest: Crime Branch

GAS GIANT: VIPERAS MAJOR (Tentative)

Moons: VIPERAS MINOR (Tentative)

ICE DWARF: STYX (Tentative) Points of Interest: Crime HQ (Hidden)